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Small gaming laptop next to pc
Small gaming laptop next to pc













small gaming laptop next to pc
  1. SMALL GAMING LAPTOP NEXT TO PC SERIAL NUMBER
  2. SMALL GAMING LAPTOP NEXT TO PC CODE
  3. SMALL GAMING LAPTOP NEXT TO PC FREE

The question was raised whether support for serial number generation should be put into the IPF file, but it was decided that changing the serial has no place in a preservation file because the user or the duplicator is not supposed to choose it.

SMALL GAMING LAPTOP NEXT TO PC FREE

People are certainly free to modify the serial number themselves, but since it is a seed value, do not expect to see any relationships between values! It would have been nice to find out the minimum and maximum values used in duplication, but it is unlikely to matter much. So unfortunately, what happened at mastering with the Amiga version may never be known, but at least now, what we had discovered, and what we assumed about it has been verified. But up until that time he was still actively programming video games.”– David Crane Sadly, Gene passed away last year from a virulent cancer. The Amiga version was programmed by Gene Smith. If it is a virgin diskette that block will be in its initial state (probably all zeros).“I personally programmed the C-64 version. If you have a disk that has been executed you will see that that block has been rewritten by the user’s disk drive. A 256 byte block of data on the disk held the LCPs “brain” to keep personality status as the LCP aged and developed. That number was used as a seed to a polynomial counter that specified all the personality factors for your Little Computer Person. It is entirely possible that the Amiga disks were serialized in two passes, possibly ordered with a serial number rather than formatted blank.“As for the game itself, the serial number was used to customize the game’s initial state (no other special parameters). I am pretty sure that for the C-64 this was done in a single pass.

small gaming laptop next to pc

SMALL GAMING LAPTOP NEXT TO PC CODE

We contracted with the manufacturer of the disk duplicator that we used to modify the code to place an incrementing serial number on each disk. It was the first time that a game was distributed where every copy was unique. Here’s what I do know:“Little Computer People first came out on the Commodore 64. “I’m sorry to say that I don’t have first-hand knowledge as to the actual duplication process used on the Amiga version of that game. In the first case understanding what it does is a waste of time just to get it confirmed, in any other case without the source you’d be spending the rest of your life understanding game code. It could be as simple as reading and setting the random seed value for the random routine, or could be much more complex. We thought we would never find out since we doubt anyone is willing to learn from 188k of compiled C code how the number value is used. People are free to modify the serial any way they like and experiment with it. We thought probably just a random seed value, but if it is not, we may break something if we added a bad value. We thought it was probably just by incrementing a number, but we had no idea how it was used.

small gaming laptop next to pc

We thought it would be nice to allow people to generate their own “Little Computer Person”, but the problem is that we have no idea how the serial number was generated. Either that, or perhaps they originally used an early duplication system that allowed global variables for that track (a possibility since the Bit Cell width is exactly the same width as the protection track found on Hacker), but that system was no longer around, or too expensive to use by the time the budget version came out. Once it was out on budget and the hype was over, the publisher probably could not be bothered to use another machine for individual serial number generation. In fact we are 99.999% positive that if we ever got submitted an “unmodified” disk of the retail LCP it would be simply because someone was not bothered to do their job at duplication. We are positive that the serial value above was used when duplicating the original release of the game (the file date is 1986.5.28) before it got modified. To clarify above, we should say that unlike most budget releases, this one is not a dodgy crack, it is a master before protection was applied, and all file/dates are authentic. :) It is basically the original game, just without the protection applied, and the serial number is 32145678. We have the budget/revised edition dumped, and it contains the original serial number as set by the developer for those people who are not happy with possibly the only game ever on Amiga that was modified by the factory. The game was indeed modified by the duplicator or the publisher.















Small gaming laptop next to pc